David H. Eberly, 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic



David H. Eberly, 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
ISBN: 012229064X | edition 2005 | PDF | 754 pages | 6 mb

Readers of Eberly's previous books, 3D Game Engine Design and Geometric Tools for Computer Graphics, asked for a volume with more code samples and fewer equations. This book will please and aid them greatly.. That key points are sometimes underscored with a dry wit is characteristic of how a great teacher makes studying a difficult topic personally rewarding for the student.
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